1521. War Games 2Time limit:1.0 SecondMemory limit:64 MBBackgroundduring The latest War games (this story was fully described in the problem "war games") the Minister of Defense O f the Soviet Federation Comrade Ivanov had a good
Tutorials | video Tutorials
Section 98th: Space War Memory Games (5)
Course Objectives: Make a Space war memory game
Lesson points: use flash MX 2004 to develop a space war memory interactive game. Divided into five sets of explanations, this is the last episode, while providing the FLA source file download, conv
Tutorials | video Tutorials
Section 96th: Space War Memory Games (2)
Course Objectives: Make a Space war memory game
Lesson points: use flash MX 2004 to develop a space war memory interactive game. Divided into five sets of explanations, this is the second episode, while providing the FLA source file download, co
1521. War Games 2 Time Limit: 1.0 secondMemory Limit: 16 MBBackgroundDuring the latest war games (this story is fully described in the problem "War games ") the Minister of Defense of the Soviet Federation comrade Ivanov had a goo
Tutorials | video Tutorials
Section 98th: Space War Memory Games (4)
Course Objectives: Make a Space war memory game
Lesson points: use flash MX 2004 to develop a space war memory interactive game. Divided into five sets of explanations, this is the fourth episode, while providing the FLA source file download, co
Tutorials | video Tutorials
section 95th: Space War Memory Games (1)
Course Objectives: Make a Space war memory game
Lesson points: use flash MX 2004 to develop a space war memory interactive game. Divided into five sets of explanations, this is the first episode, while providing the FLA source file download, con
Tutorials | video Tutorials
Section 97th: Space War Memory Games (3)
Course Objectives: Make a Space war memory game
Lesson points: use flash MX 2004 to develop a space war memory interactive game. Divided into five sets of explanations, this is the third episode, while providing the FLA source file download, con
damage int ihurt = 0; int min = 2,max = 8; Srand ((unsigned) time (NULL)); int num = rand ()% (max-min) + min; Ihurt = num * GETAP ()-M.GETDP () + 5.0; if (Ihurt Implementation principle: Use the Srand,rand function to randomly 2-8 of a number, as a multiplier of the hit damage, so that you can achieve the effect of double strike damage.The cat attack way is to catch each other with claws, the dog's attack way is similar, only it attacks the way is with the mouth, in order to
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